Friday, November 13, 2009

Cabal Guide: Guide on pet training

http://cabal.mmosite.com/content/2008-12-03/20081203002937565.shtml

Update 9 sees the inclusion of the pet training system.

Pets are a store house of abilities to augment their masters powers.

Starting off their training at level 1 they gain experience with you as you level until they reach level 10. The can have 1 skill per level and at level 10 they gain a special appearence.

Each level of a pets life they have a slot like an item which you can augment with astral force abilities. This in essence makes a pet an accessory to house special skills for your character.

Skill table:

Skill addition is performed at the Core Alchemist NPC and costs alz determined by the level and a single Force Core Highest.
Levels 1~5 = 1,000,000 alz
Levels 6~8 = 2,000,000 alz
Level 9 = 3,000,000 alz
Level 10 = 4,000,000 alz

Upgrade Window:

Upon success a random skill from the table above is applied the outcome cannot be pre determined.

Other pet options:

Pet rename card - Available at the Port Lux Grocer this card costs 100,000,000 alz. A renamed pet cannot be seen by the apposing nation on war channel/map they will only see the pet type name for example "Dire Boar" instead of your pets real name be it "Fluffy" or "Ralph".

Pet sleeping kit - Planned for cash shop, this item will allow you to seal a pet and trade them.

Pet untrain item - This removes the enchants from all slots in a pet.

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